Journal of Design Thinking

Journal of Design Thinking

Dear Authors;

The Journal of Design Thinking is the first and only English journal in the field of Industrial Design in Iran.

We kindly request the authors, researchers, and designers to submit their papers in the related topics of the journal.

It is an honor for the journal to share your intellectual achievements in the fields of creativity and design thinking.

Regards

 

 

About Journal

Journal Title: Journal of Design Thinking

Country of Publication: Iran, Tehran.

Publisher: University of Tehran - Kish International Campus

Scientific Sponsorship Society: Iranian Scientific Association of Visual Arts (ISAVA)

Subject Area: Industrial Design, Design Cognition, Creativity and Design Thinking.

Open Access: Free access to articles

Article types: Research and review papers.

Primary Review: 10 days, approximately.

Peer Review Policy: Double-blind peer-review

Average Refereeing Time: 24 weeks

Acceptance Rate: 20%

Article Processing Charges: No Article Publication Charges (APCs).

Citation Style: The APA citation style

COPE: The Journal of Design Thinking (JDT) follows the policies and guidelines of the Committee on Publication Ethics (COPE) and abides by its Code of Conduct in dealing with potential cases of misconduct.

Copyright: Authors retain unrestricted copyrights and publishing rights.

Type of License: Creative Commons Attribution 4.0 International (CC BY 4.0) license.

Required files to upload: Authors must submit the following five essential files through the manuscript submission system: 1. Main Manuscript File (without the author details and prepared based on the provided template. 2. Title Page, 3. Authorship Form (must include the article title, full names of all authors, and be signed by all authors), 4. Conflicts of Interest Form (must be signed by the Corresponding Author and uploaded with the Main Manuscript File), and 5. Cover Letter (Please include any necessary information in the cover letter).

Current Issue: Volume 7, Issue 1, June 2026 

Keywords Cloud

  • Design Thinking
  • design
  • design process
  • design education
  • Product Design
  • Industrial design
  • Service design
  • Ergonomics
  • Innovation
  • Creativity
  • sustainability
  • Design Research
  • Emotional design
  • User-Centered Design
  • Human-centered Design
  • Kansei engineering
  • Industrial Design Education
  • Problem solving
  • persona
  • Safety
  • Furniture design
  • Cultural Heritage
  • Persian Garden
  • Integration
  • Co-design
  • Culture
  • urban furniture design
  • Artificial Intelligence
  • Elderly
  • quality of life
  • User Experience
  • Aesthetics
  • design cognition
  • urban furniture
  • qualitative analysis
  • Thermal Comfort
  • Jewelry
  • social sustainability
  • empathy
  • Culture-centered design
  • Critical Design
  • Organizational Innovation
  • Empirical Aesthetics
  • product innovation
  • Double-weft Carpet
  • comparative analysis
  • outcomes
  • Iranian Interior Design
  • Tourist Attractions
  • user needs
  • Ganjnameh Park
  • AI Technologies
  • Electroencephalography
  • Activity Theory
  • Sustainable Urban Design
  • Design Thinking Adoption
  • Fogg Behavior Model Co-Creation, Participatory Design Research, Digital Nudging, UX Practice, Fogg Behavior Model
  • Futurism
  • ergonomic design
  • responsible consumption
  • Design Theory
  • Socialization
  • Education-Integration
  • Innovation Paradox
  • Optimal Form
  • Sports
  • tiny house
  • Team working
  • Group Therapy Rooms
  • cultural psychology
  • Morality
  • Generation Z (Gen Z)
  • External Representations
  • Idea-generation
  • cultural affordance
  • Science of Design
  • Professional Gaze
  • Indigenous thermal comfort equations
  • Product Attachment
  • MOOCs
  • Corporate Communication
  • product refurbishment
  • Food safety
  • curriculum development
  • Ontological Drift
  • Design Tools
  • Problem-Solving
  • blue ocean strategy and holistic business solutions
  • Futures Literacy
  • design problem
  • Divergent Thinking
  • Zero Waste Shopping
  • Behavior model
  • Motivation to Play
  • Knowledge Integration
  • Building Orientation
  • Design-driven innovation
  • Symbolism
  • Policy design
  • Lifestyle
  • Prediction
  • Space Quality
  • Higher Education
  • design sketching
  • Living room
  • Problem-Solving Ability
  • Deconstruction
  • socio-cultural factors
  • Stimuli Design
  • Individual Freedom
  • Strategic Harmonization
  • Understanding by Design Curriculum
  • Derrida
  • Parametric Optimization
  • internship
  • Computer-Aided Rehabilitation
  • Food packaging
  • Human-AI Collaboration
  • Prior Processes
  • Material Experimentation
  • Qualitative Variables
  • Passive design
  • Chinese Carpet
  • Physical-Environmental Impacts
  • Transformative Design
  • product life-cycle
  • industrial product specifications
  • Linkograph
  • Collective Memory
  • Historical Influences in Design
  • Interactive building envelope
  • Passive strategies
  • Iranian car
  • Digital Technology
  • Collage Technique
  • Ideation
  • Circular economy
  • Creative Framework
  • Form and Texture
  • Critical Systems Heuristics
  • Architecture
  • Interior Wall Color
  • Arab Countries
  • Vauban Style
  • generative AI
  • Genius Loci
  • Protocol Analysis
  • Automotive design
  • interaction
  • Futuristic Design
  • GENSAI Approach
  • Design Practice
  • Human Factors
  • Pain management
  • Creativity Techniques
  • M-GTA
  • Zand Street in Shiraz
  • Design Creativity
  • proportioning
  • morphometric analysis
  • Tomb garden
  • Meaning
  • Child-centered Design
  • Perplexity Pro
  • Natural disasters
  • Alzheimer’s
  • First-Secondary School
  • Persian Cultural Artifacts
  • Brainwriting
  • Progressive Disclosure
  • sustainable Design thinking
  • Design Pedagogy
  • Immersive Virtual Reality
  • Square Design Quality
  • Iranian–Islamic fashion
  • Landscape Architecture
  • Emotional Responses
  • Perceptual Mapping,
  • Stylistics
  • Multisensory Experience
  • residential complex
  • Educational Framework
  • Synergies
  • Supra-functional needs
  • Illusion and Allusion
  • Modern Art
  • Local Resources
  • Co-creation
  • Sustainable Poverty Alleviation
  • Workshop-based Learning
  • Qualitative Delphi
  • positioning
  • Iranian Market
  • Perceived Spatial Quality
  • Define
  • Speculative Design
  • viability
  • Toys
  • Car Design
  • Perforated Surface