Journal of Design Thinking

Journal of Design Thinking

Dear Authors;

The Journal of Design Thinking is the first and only English journal in the field of Industrial Design in Iran.

We kindly request the authors, researchers, and designers to submit their papers in the related topics of the journal.

It is an honor for the journal to share your intellectual achievements in the fields of creativity and design thinking.

Regards

 

 

About Journal

Journal Title: Journal of Design Thinking

Country of Publication: Iran, Tehran.

Publisher: University of Tehran - Kish International Campus

Scientific Sponsorship Society: Iranian Scientific Association of Visual Arts (ISAVA)

Subject Area: Industrial Design, Design Cognition, Creativity and Design Thinking.

Open Access: Free access to articles

Article types: Research and review papers.

Primary Review: 10 days, approximately.

Peer Review Policy: Double-blind peer-review

Average Refereeing Time: 24 weeks

Acceptance Rate: 20%

Article Processing Charges: No Article Publication Charges (APCs).

Citation Style: The APA citation style

COPE: The Journal of Design Thinking (JDT) follows the policies and guidelines of the Committee on Publication Ethics (COPE) and abides by its Code of Conduct in dealing with potential cases of misconduct.

Copyright: Authors retain unrestricted copyrights and publishing rights.

Type of License: Creative Commons Attribution 4.0 International (CC BY 4.0) license.

Required files to upload: Authors must submit the following five essential files through the manuscript submission system: 1. Main Manuscript File (without the author details and prepared based on the provided template. 2. Title Page, 3. Authorship Form (must include the article title, full names of all authors, and be signed by all authors), 4. Conflicts of Interest Form (must be signed by the Corresponding Author and uploaded with the Main Manuscript File), and 5. Cover Letter (Please include any necessary information in the cover letter).

Current Issue: Volume 7, Issue 1, June 2026 

Keywords Cloud

  • Design Thinking
  • design
  • design education
  • design process
  • Product Design
  • Industrial design
  • Service design
  • sustainability
  • Ergonomics
  • Innovation
  • Creativity
  • Human-centered Design
  • User-Centered Design
  • Emotional design
  • Kansei engineering
  • Industrial Design Education
  • Design Research
  • design cognition
  • social sustainability
  • persona
  • Integration
  • Persian Garden
  • Co-design
  • Culture
  • Problem solving
  • Thermal Comfort
  • urban furniture design
  • Furniture design
  • empathy
  • Aesthetics
  • quality of life
  • Jewelry
  • Safety
  • Elderly
  • Artificial Intelligence
  • urban furniture
  • Cultural Heritage
  • User Experience
  • Culture-centered design
  • Critical Design
  • Organizational Innovation
  • Empirical Aesthetics
  • outcomes
  • Double-weft Carpet
  • comparative analysis
  • product innovation
  • Tourist Attractions
  • user needs
  • Ganjnameh Park
  • Education-Integration
  • Iranian Interior Design
  • AI Technologies
  • Electroencephalography
  • Design Thinking Adoption
  • Strategic Harmonization
  • Sustainable Urban Design
  • Fogg Behavior Model Co-Creation, Participatory Design Research, Digital Nudging, UX Practice, Fogg Behavior Model
  • Futurism
  • ergonomic design
  • responsible consumption
  • Design Theory
  • Socialization
  • Innovation Paradox
  • Optimal Form
  • Sports
  • tiny house
  • Team working
  • Group Therapy Rooms
  • cultural psychology
  • Morality
  • Generation Z (Gen Z)
  • External Representations
  • Idea-generation
  • cultural affordance
  • Science of Design
  • Professional Gaze
  • Indigenous thermal comfort equations
  • Living room
  • Corporate Communication
  • product refurbishment
  • Food safety
  • MOOCs
  • curriculum development
  • Product Attachment
  • Ontological Drift
  • Design Tools
  • Emotional Responses
  • blue ocean strategy and holistic business solutions
  • Futures Literacy
  • design problem
  • Divergent Thinking
  • Zero Waste Shopping
  • Behavior model
  • Motivation to Play
  • Knowledge Integration
  • Building Orientation
  • Design-driven innovation
  • Symbolism
  • Policy design
  • Lifestyle
  • Prediction
  • Space Quality
  • Higher Education
  • design sketching
  • Stimuli Design
  • Problem-Solving Ability
  • Deconstruction
  • Activity Theory
  • socio-cultural factors
  • Individual Freedom
  • Collective Memory
  • Understanding by Design Curriculum
  • Derrida
  • internship
  • Parametric Optimization
  • Computer-Aided Rehabilitation
  • Human-AI Collaboration
  • Food packaging
  • Material Experimentation
  • Qualitative Variables
  • industrial product specifications
  • Passive design
  • Chinese Carpet
  • Physical-Environmental Impacts
  • Transformative Design
  • product life-cycle
  • Linkograph
  • Prior Processes
  • Historical Influences in Design
  • Interactive building envelope
  • Passive strategies
  • Design Practice
  • Digital Technology
  • Collage Technique
  • Ideation
  • interaction
  • Creative Framework
  • Form and Texture
  • Critical Systems Heuristics
  • Architecture
  • Interior Wall Color
  • Arab Countries
  • Vauban Style
  • Protocol Analysis
  • Genius Loci
  • Circular economy
  • Automotive design
  • GENSAI Approach
  • Futuristic Design
  • Iranian car
  • Immersive Virtual Reality
  • Pain management
  • Human Factors
  • Creativity Techniques
  • M-GTA
  • Zand Street in Shiraz
  • Design Creativity
  • Tomb garden
  • morphometric analysis
  • Meaning
  • Child-centered Design
  • Perplexity Pro
  • Natural disasters
  • Alzheimer’s
  • First-Secondary School
  • Persian Cultural Artifacts
  • Brainwriting
  • Progressive Disclosure
  • sustainable Design thinking
  • Design Pedagogy
  • Square Design Quality
  • Iranian–Islamic fashion
  • Problem-Solving
  • Landscape Architecture
  • Modern Art
  • Perceptual Mapping,
  • Stylistics
  • Multisensory Experience
  • residential complex
  • Synergies
  • Educational Framework
  • Illusion and Allusion
  • Supra-functional needs
  • Toys
  • Local Resources
  • Co-creation
  • Sustainable Poverty Alleviation
  • Workshop-based Learning
  • Qualitative Delphi
  • positioning
  • Iranian Market
  • Perceived Spatial Quality
  • Define
  • Speculative Design
  • viability
  • Perforated Surface
  • Virtual Reality (VR)
  • Car Design
  • Professional Mandate
  • Non-Static Design