Journal of Design Thinking

Journal of Design Thinking

Facts and Figures

Number of Volumes 7
Number of Issues 12
Number of Articles 142
Number of Contributors 293
Article View 105,273
PDF Download 105,449
View Per Article 741.36
PDF Download Per Article 742.6
 
Number of Submissions 243
Rejected Submissions 34
Rejection Rate 14
Accepted Submissions 142
Acceptance Rate 58
Time to Accept (Days) 79
Time to Publish (After Acceptance) (Days) 73
Number of Indexing Databases 3
Number of Reviewers 227

 

Dear Authors;

The Journal of Design Thinking is the first and only English journal in the field of Industrial Design in Iran.

We kindly request the authors, researchers, and designers to submit their papers in the related topics of the journal.

It is an honor for the journal to share your intellectual achievements in the fields of creativity and design thinking.

Regards

 

 

About Journal

Journal Title: Journal of Design Thinking

Country of Publication: Iran, Tehran.

Publisher: University of Tehran - Kish International Campus

Scientific Sponsorship Society: Iranian Scientific Association of Visual Arts (ISAVA)

Subject Area: Industrial Design, Design Cognition, Creativity and Design Thinking.

Open Access: Free access to articles

Article types: Research and review papers.

Primary Review: 10 days, approximately.

Peer Review Policy: Double-blind peer-review

Average Refereeing Time: 24 weeks

Acceptance Rate: 20%

Article Processing Charges: No Article Publication Charges (APCs).

Citation Style: The APA citation style

COPE: The Journal of Design Thinking (JDT) follows the policies and guidelines of the Committee on Publication Ethics (COPE) and abides by its Code of Conduct in dealing with potential cases of misconduct.

Copyright: Authors retain unrestricted copyrights and publishing rights.

Type of License: Creative Commons Attribution 4.0 International (CC BY 4.0) license.

Required files to upload: Authors must submit the following five essential files through the manuscript submission system: 1. Main Manuscript File (without the author details and prepared based on the provided template. 2. Title Page, 3. Authorship Form (must include the article title, full names of all authors, and be signed by all authors), 4. Conflicts of Interest Form (must be signed by the Corresponding Author and uploaded with the Main Manuscript File), and 5. Cover Letter (Please include any necessary information in the cover letter).

Current Issue: Volume 7, Issue 1, June 2026 

Keywords Cloud

  • Design Thinking
  • design
  • design education
  • Industrial design
  • design process
  • Product Design
  • Service design
  • Ergonomics
  • Innovation
  • sustainability
  • Creativity
  • Industrial Design Education
  • Kansei engineering
  • User-Centered Design
  • Human-centered Design
  • Design Research
  • Emotional design
  • persona
  • Cultural Heritage
  • Thermal Comfort
  • User Experience
  • Persian Garden
  • Co-design
  • empathy
  • Safety
  • Artificial Intelligence
  • design cognition
  • Elderly
  • Problem solving
  • quality of life
  • social sustainability
  • Aesthetics
  • Jewelry
  • urban furniture
  • urban furniture design
  • Furniture design
  • Integration
  • Culture
  • qualitative analysis
  • Culture-centered design
  • Critical Design
  • Organizational Innovation
  • Empirical Aesthetics
  • outcomes
  • Double-weft Carpet
  • comparative analysis
  • product innovation
  • Iranian Interior Design
  • Tourist Attractions
  • user needs
  • Ganjnameh Park
  • design sketching
  • Electroencephalography
  • socio-cultural factors
  • Sustainable Urban Design
  • Design Thinking Adoption
  • Fogg Behavior Model Co-Creation, Participatory Design Research, Digital Nudging, UX Practice, Fogg Behavior Model
  • Futurism
  • Human-AI Collaboration
  • responsible consumption
  • Design Theory
  • Socialization
  • Education-Integration
  • Innovation Paradox
  • Optimal Form
  • Sports
  • tiny house
  • Team working
  • Group Therapy Rooms
  • cultural psychology
  • Morality
  • Generation Z (Gen Z)
  • External Representations
  • Idea-generation
  • cultural affordance
  • Corporate Communication
  • Professional Gaze
  • Indigenous thermal comfort equations
  • product refurbishment
  • MOOCs
  • Science of Design
  • Food safety
  • Stimuli Design
  • Product Attachment
  • curriculum development
  • Ontological Drift
  • Design Tools
  • Landscape Architecture
  • blue ocean strategy and holistic business solutions
  • Futures Literacy
  • design problem
  • Divergent Thinking
  • Zero Waste Shopping
  • Behavior model
  • Motivation to Play
  • Building Orientation
  • Knowledge Integration
  • Design-driven innovation
  • Symbolism
  • Policy design
  • Lifestyle
  • Prediction
  • Space Quality
  • Higher Education
  • Living room
  • AI Technologies
  • Problem-Solving Ability
  • Deconstruction
  • Prior Processes
  • Activity Theory
  • Individual Freedom
  • Strategic Harmonization
  • Understanding by Design Curriculum
  • Derrida
  • Parametric Optimization
  • internship
  • Computer-Aided Rehabilitation
  • Food packaging
  • Collective Memory
  • ergonomic design
  • Material Experimentation
  • Qualitative Variables
  • Passive design
  • Chinese Carpet
  • Physical-Environmental Impacts
  • Transformative Design
  • industrial product specifications
  • Linkograph
  • Historical Influences in Design
  • Passive strategies
  • Interactive building envelope
  • Digital Technology
  • Futuristic Design
  • Ideation
  • Collage Technique
  • Creative Framework
  • Genius Loci
  • Form and Texture
  • Interior Wall Color
  • Architecture
  • Protocol Analysis
  • Design Process
  • Arab Countries
  • Vauban Style
  • Critical Systems Heuristics
  • generative AI
  • Automotive design
  • Circular economy
  • Immersive Virtual Reality
  • interaction
  • GENSAI Approach
  • Iranian car
  • Design Practice
  • Human Factors
  • Pain management
  • Creativity Techniques
  • M-GTA
  • Zand Street in Shiraz
  • Design Creativity
  • morphometric analysis
  • Tomb garden
  • proportioning
  • Meaning
  • Child-centered Design
  • Perplexity Pro
  • Natural disasters
  • Alzheimer’s
  • First-Secondary School
  • Persian Cultural Artifacts
  • Brainwriting
  • Progressive Disclosure
  • sustainable Design thinking
  • Square Design Quality
  • Design Pedagogy
  • Perforated Surface
  • Problem-Solving
  • Iranian–Islamic fashion
  • Emotional Responses
  • Perceptual Mapping,
  • Stylistics
  • Multisensory Experience
  • residential complex
  • Synergies
  • Educational Framework
  • Illusion and Allusion
  • Supra-functional needs
  • Modern Art
  • Local Resources
  • Co-creation
  • Workshop-based Learning
  • Sustainable Poverty Alleviation
  • Qualitative Delphi
  • positioning
  • Iranian Market
  • Perceived Spatial Quality
  • Define
  • Speculative Design
  • viability
  • Freshman Students.
  • Toys