Akrich, M. (1992). The De-Scription of Technical Objects. Bijker WE & Law J (eds), Shaping Technology/Building Society: Studies in Sociotechnical Change, MIT Press, Cambridge, MA, USA, pp., 205-224.
Arasteh, R. (1970). Man and society in Iran. Leiden: E. J. Brill.
Ariffin, W., Shahfiq, S., Ahmad, F., Ibrahim, A., & Ghazalli, F. (2023). Handicraft innovations: A strategic approach to preserving intangible cultural heritage of Malaysia. ISVS e-journal, 10(7), 137-146.
Auernhammer, J., & Roth, B. (2021). The origin and evolution of Stanford University’s design thinking: From product design to design thinking in innovation management. Journal of Product Innovation Management, 38(6), 623-644,
https://doi.org/10.1111/jpim.12594.
Baha, E., Ghei, T., & Kranzbuhler, A. (2021). Mitigating company adoption barriers of design-driven innovation with human centered design. International Conference on Engineering Design (ICED21), (pp. 2097-2106). Gothenburg, Sweden,
https://doi.org/10.1017/pds.2021.471.
Bertola, P., Vacca, F., Colombi, C., Iannilli, V., & Augello, M. (2016). The cultural dimension of design driven innovation. A perspective from the fashion industry. The Design Journal, 19(2), 237-251,
https://doi.org/10.1080/14606925.2016.1129174.
Breuer, H., & Lüdeke-Freund, F. (2017). Values-based innovation management: Innovating by what we care about. Bloomsbury Publishing.
Brown, T. (2008). Design thinking. Harvard Business Review, 86(6), 84.
Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 319-340,
https://doi.org/10.2307/249008.
Douglas, M., & Isherwood, B. (1996). The World of Goods: Towards an Anthropology of Consumption. Psychology Press.
Eco, U. (1979). A theory of semiotics (Vol. 217). Bloomington: Indiana University Press.
Ferrara, M., & Lecce, C. (2016). The design-driven material innovation methodology. Proceeding of IFDP16-Systems & Design Beyond Processes and Thinking, 431-448,
https://doi.org/10.4995/IFDP.2016.3298.
Geertz, C. (1973). The Interpretation of cultures. New York: Basic Books, Inc.
Hargadon, A., & Douglas, Y. (2001). When innovations meet institutions: Edison and the design of the electric light. Administrative Science Quarterly, 46(3), 476-501,
https://doi.org/10.2307/3094872.
Hayhurst, E., & Haats, T. (2024). Creating Value on the Inside: Design‐Driven Innovation to Create New Meanings for Internal Stakeholders. Design Management Journal, 19(1), 5-18,
https://doi.org/10.1111/dmj.12093.
Hofstede, G. (1997). Culture and Organisations: Software of the Mind: Intercultural Cooperation and its importance for Survival. McGraw-Hill: Cambridge UK.
Holt, D., & Cameron, D. (2010). Cultural strategy: Using innovative ideologies to build breakthrough brands. Oxford University Press.
Kembaren, P., Simatupang, T., Larso, D., & Wiyancoko, D. (2014). Design driven innovation practices in design-preneur led creative industry. Journal of Technology Management & Innovation, 9(3), 91-105,
https://doi.org/10.4067/S0718-27242014000300007.
Kheirandish, S. (2018). HuValue- A tool to enrich design concepts with human values. Eindhoven, The Netherlands: (Doctoral Dissertation), Eindhoven University of Technology.
Kheirandish, S., Funk, M., Wensveen, S., Verkerk, M., & Rauterberg, M. (2020). A comprehensive value framework for design. Technology in Society, 62, 101302,
https://doi.org/10.1016/j.techsoc.2020.101302.
Kheirandish, S., Funk, M., Wensveen, S., Verkerk, M., & Rauterberg, M. (2019). HuValue: A tool to support design students in considering human values in their design. International Journal of Technology and Design Education, 1-27,
https://doi.org/10.1007/s10798-019-09527-3.
Klimenko, I., & Berdnik, T. (2018). Meaning, Function and Design of Object in Culture. Postmodern Openings/Deschideri Postmoderne, 9(2),
https://doi.org/10.18662/po/22.
Krippendorff, K. (1989). On the essential contexts of artifacts or on the proposition that" design is making sense (of things)". Design issues, 5(2), 9-39,
https://doi.org/10.2307/1511512.
Krippendorff, K. (1997). Semantic qualities in design. Form Diskurs, 11, 45-50.
McCracken, G. (1986). Culture and consumption: A theoretical account of the structure and movement of the cultural meaning of consumer goods. Journal of Consumer Research, 13(1), 71-84,
https://doi.org/10.1086/209048.
Norman, D. (2013). The Design of Everyday Things. Cambridge, MA London: The MIT Press.
Norman, D., & Verganti, R. (2014). Incremental and radical innovation: Design research vs. technology and meaning change. Design issues, 30(1), 78-96,
https://doi.org/10.1162/DESI_a_00250.
Pedersen, E., Gwozdz, W., & Hvass, K. (2018). Exploring the relationship between business model innovation, corporate sustainability, and organisational values within the fashion industry. Journal of Business Ethics, 149(2), 267-284,
https://doi.org/10.1007/s10551-016-3044-7.
Petruccioli, A. (2007). After Amnesia: Learning from the Islamic Mediterranean urban fabric. Politecnico di Bari: ICAR.
Richins, M. L. (1994). Valuing things: The public and private meanings of possessions . Journal of Consumer Research, 21(3), 504-521,
https://doi.org/10.1086/209414.
Roaf, S. (1988). The windcatchers of Yazd. Doctoral dissertation, Department of Architecture, Oxford Polytechnic, Oxford, UK.
Rogers, E., Singhal, A., & Quinlan, M. (2014). Diffusion of innovations. In An integrated approach to communication theory and research. Routledge, 432-448.
Rokeach, M. (1973). The Nature of Human Values. New York: The Free Press.
Ruggles, D. F. (2008). Islamic gardens and landscapes. Philadelphia: University of Pennsylvania Press.
Venkatesh, V., Morris, M., Davis, G., & Davis, F. (2003). User acceptance of information technology: Toward a unified view. MIS Quarterly, 27(3), 425-478,
https://doi.org/10.2307/30036540.
Venkatesh, V., Thong, J., & Xu, X. (2012). Consumer acceptance and use of information technology: extending the unified theory of acceptance and use of technology. MIS Quarterly, 36(1), 157-178,
https://doi.org/10.2307/41410412.
Verganti, R. (2009). Design driven innovation: changing the rules of competition by radically innovating what things mean. Boston, Mass: Harvard Business Press.
Westerlund, B. (2002). Form is function. 4th Conference on Designing Interactive Systems: Processes, Practices, Methods, and Techniques (DIS2002) “Serious reflection on designing interactive systems” (pp. 117-124). London: ACM,
https://doi.org/10.1145/778712.77873.